This project aims at studying about gaming in games consoles, personal computers, and mobile or handheld devices. Electronic gaming has been and still a popular hobby or past time. Statistics and observations will show that electronic gaming has evolved a lot over the years and is now one of the biggest industries in the world. The main study of the project will be based on the current gaming market although gaming in the past will be highlighted in the early parts of the project. Literature reviews, findings from observations and research, and results from surveys will be used to help in the research. By doing this research, I will be able to find out why electronic gaming has become so important and whether it will continue to grow.