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Survey Report : A Survey On Game Addiction
Survey Statistics
 
Viewed386
Started36
Completed 24
Completion Rate66.67%
Drop Outs (After Starting)12
  • Average time taken to complete survey : 4 minute(s)

Overall Matrix Scorecard
Question Count Score
Strongly AgreeAgreeNeutralDisagreeStrongly Disagree
1.“Addiction takes away from your life; it reduces your motivation to do things outside of the one activity.” Do you agree with the statement?202.000

“Addiction takes away from your life; it reduces your motivation to do things outside of the one activity.” Do you agree with the statement?
Frequency Analysis
Answer CountPercent
20%40%60%80%100%
1.Strongly Agree420.00%
2.Agree1365.00%
3.Neutral210.00%
4.Disagree15.00%
5.Strongly Disagree00.00%
Total20100%
Key Analytics
Mean2.000
Key Facts
  • 85% chose the following options :
    • Agree
    • Strongly Agree
Confidence Interval @ 95%[1.682 - 2.318]
n = 20
Standard Deviation0.725
Standard Error0.162

Overall Matrix Scorecard
Question Count Score
Strongly AgreeAgreeNeutralDisagreeStrongly Disagree
1."Addiction makes you feel compulsively involved. You feel a compulsive desire to move towards that thing, where compulsion is being driven by some external thing rather than being driven by something internal; by your own internal creativity.” Do you agree?201.950

"Addiction makes you feel compulsively involved. You feel a compulsive desire to move towards that thing, where compulsion is being driven by some external thing rather than being driven by something internal; by your own internal creativity.” Do you agree?
Frequency Analysis
Answer CountPercent
20%40%60%80%100%
1.Strongly Agree315.00%
2.Agree1575.00%
3.Neutral210.00%
4.Disagree00.00%
5.Strongly Disagree00.00%
Total20100%
Key Analytics
Mean1.950
Key Facts
  • 90% chose the following options :
    • Agree
    • Strongly Agree
Confidence Interval @ 95%[1.726 - 2.174]
n = 20
Standard Deviation0.510
Standard Error0.114

Someone who is doing professional gaming and does not hold another job, does that qualify as an addiction?
Frequency Analysis
Answer CountPercent
20%40%60%80%100%
1.Yes420.00%
2.No1680.00%
3.Other00.00%
Total20100%
Key Analytics
Mean1.800
Key Facts
  • 100% chose the following options :
    • No
    • Yes
Confidence Interval @ 95%[1.620 - 1.980]
n = 20
Standard Deviation0.410
Standard Error0.092

What are the factors that you identify with game addiction among teenagers?
Frequency Analysis
Answer CountPercent
20%40%60%80%100%
1.Most of non-school hours are spent on the computer or playing video games. 1314.13%
2.Falling asleep in school. 99.78%
3.Not keeping up with assignments. 1314.13%
4.Worsening grades. 1111.96%
5.Lying about computer or video game use. 1111.96%
6.Choosing to use the computer or play video games, rather than see friends. 1314.13%
7.Dropping out of other social groups (clubs or sports). 1111.96%
8.Irritable when not playing a video game or on the computer. 1111.96%
9.Other00.00%
Total92100%
Key Analytics
Mean4.478
Key Facts
  • 28.26% chose the following options :
    • Most of non-school hours are spent on the computer or playing video games.
    • Not keeping up with assignments.
Confidence Interval @ 95%[4.008 - 4.949]
n = 92
Standard Deviation2.304
Standard Error0.240

What are the factors that you identify with game addiction among adults?
Frequency Analysis
Answer CountPercent
20%40%60%80%100%
1.Computer or video game use is characterized by intense feelings of pleasure and guilt. 99.89%
2.Obsessing and pre-occupied about being on the computer, even when not connected. 1314.29%
3.Hours playing video games or on the computer increasing, seriously disrupting family, social or even work life. 1516.48%
4.Lying about computer or video game use. 77.69%
5.Experience feelings of withdrawal, anger, or depression when not on the computer or involved with their video game. 99.89%
6.May incur large phone or credit bills for on-line services. 1112.09%
7.Cant control computer or video game use. 1213.19%
8.Fantasy life on-line replaces emotional life with partner. 1516.48%
9.Other00.00%
Total91100%
Key Analytics
Mean4.648
Key Facts
  • 32.97% chose the following options :
    • Hours playing video games or on the computer increasing, seriously disrupting family, social or even work life.
    • Fantasy life on-line replaces emotional life with partner.
Confidence Interval @ 95%[4.159 - 5.138]
n = 91
Standard Deviation2.382
Standard Error0.250

Overall Matrix Scorecard
Question Count Score
DefinitelyProbablyMaybeProbably NotDefinitely Not
1.Would you consider yourself addicted to games?203.150

Would you consider yourself addicted to games?
Frequency Analysis
Answer CountPercent
20%40%60%80%100%
1.Definitely15.00%
2.Probably420.00%
3.Maybe945.00%
4.Probably Not315.00%
5.Definitely Not315.00%
Total20100%
Key Analytics
Mean3.150
Key Facts
  • 65% chose the following options :
    • Maybe
    • Probably
  • Least chosen option 5% :
    • Definitely
Confidence Interval @ 95%[2.673 - 3.627]
n = 20
Standard Deviation1.089
Standard Error0.244

Are there any member of your immediate family who is addicted to games?
Frequency Analysis
Answer CountPercent
20%40%60%80%100%
1.Father15.26%
2.Mother00.00%
3.Brother736.84%
4.Brothers (2-3)15.26%
5.Sister00.00%
6.Sisters (2-3)00.00%
7.None947.37%
8.Other15.26%
Total19100%
Key Analytics
Mean5.105
Key Facts
  • 84.21% chose the following options :
    • None
    • Brother
Confidence Interval @ 95%[4.101 - 6.110]
n = 19
Standard Deviation2.233
Standard Error0.512

Do you have friends that you regard as addicted?
Frequency Analysis
Answer CountPercent
20%40%60%80%100%
1.Yes1785.00%
2.No315.00%
Total20100%
Key Analytics
Mean1.150
Confidence Interval @ 95%[0.989 - 1.311]
n = 20
Standard Deviation0.366
Standard Error0.082

Overall Matrix Scorecard
Question Count Score
Strongly AgreeAgreeNeutralDisagreeStrongly Disagree
1.There has been growing concern around the world on the growing game addiction. Do you agree that game addiction in Singapore is common or will be common in the years to come?202.050

There has been growing concern around the world on the growing game addiction. Do you agree that game addiction in Singapore is common or will be common in the years to come?
Frequency Analysis
Answer CountPercent
20%40%60%80%100%
1.Strongly Agree210.00%
2.Agree1575.00%
3.Neutral315.00%
4.Disagree00.00%
5.Strongly Disagree00.00%
Total20100%
Key Analytics
Mean2.050
Key Facts
  • 90% chose the following options :
    • Agree
    • Neutral
Confidence Interval @ 95%[1.826 - 2.274]
n = 20
Standard Deviation0.510
Standard Error0.114