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Survey Templates Surveys Untitled

Untitled

Untitled


The big Gamereplays.org Bfme2 survey



In this survey you can vote on all the ideas / features / changes suggested by the whole community.
In this way you can show the bfme2 development Team how important you consider all the different issues brought up by the cummunity members.



There are a few things to say before you can get started:

1st)DO NOT -NEVER- regardless whatever might be, use the email adress given below each question. All input via email will be automatically deleted. Use THIS forum topic about anything

2nd) If you dont know what answer to choose at a specific question then simply choose none.

3rd) Please dont vote "strategically" because you think you need to pull the average into a certain direction. only vote what you really think about the importance of every feature / idea

4th) You will not be able to see the results after you voted, you will have to wait a few days untill the results are published. You will find the results linked on the Gamereplays.org Portal news

5th) You cant vote multiple times, if you do the survey again, your former vote will be replaced by the new one.


have fun
The 4 most Requested

[EA already knows they are a must]

Please Fix the FireWall / NAT / online game connection ploblems
1
MUST BE
not having this ingame is unexcusable
2
AWESOME
soo cool, i´ll jump for joy if thats in
3
NICE
certainly is a step forward
4
DONT CARE
doesnt make any difference for me
5
PLEASE NOT
thats a step in the wrong direction
6
NO WAY
i doubt if thats a game for me if thats in
How important do you consider this?
BALANCE: every army has to be EXACTLY as strong as every other
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How important do you consider this?
Please fix the Game crashes, happens WAY too often
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6
How important do you consider this?
Disconnecting = clear loss in all ladder games, without any tiny doubt for anyone.
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How do rate this feature?
Bug Fixes Bfme I -> Bfme II

please fix the unit response bug: OFTEN units/buildings dont react when given oders, you have to deselect them, and reselect to make it work again....can easily loose a game
1
MUST BE
not having this ingame is unexcusable
2
AWESOME
soo cool, i´ll jump for joy if thats in
3
NICE
certainly is a step forward
4
DONT CARE
doesnt make any difference for me
5
PLEASE NOT
thats a step in the wrong direction
6
NO WAY
i doubt if thats a game for me if thats in
How important do you consider this?
Some hero special attacks behaved silly: some always hit their target, even if the target is already half map away (istari light), some dont fire if the target moves out of range but the power recharged nevertheless (cripple), please fix that
1
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6
How important do you consider this?
Theres is ALWAYS a ~0.5 second delay between giving an order and the unit response to that order, please fix that, units should follow the orders instantly!
1
2
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6
How important do you consider this?
Improve Unit behaviour (e.g. Trolls often run to their target, and dont do anything 2 secs before attacking the first time)
1
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6
How important do you consider this?
Improve pathfinding (especially attack oders targeting castle walls lead to nerv wrecking things like trolls and rams running in the opposite direction)
1
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6
How important do you consider this?
Annoying, cheap, or stupid things in bfme1:
Make all neutral monsters attack a unit shooting at them no matter how far its away, a cave troll being shot at and not doing anything till hes dead looks stupid
1
MUST BE
not having this ingame is unexcusable
2
AWESOME
soo cool, i´ll jump for joy if thats in
3
NICE
certainly is a step forward
4
DONT CARE
doesnt make any difference for me
5
PLEASE NOT
thats a step in the wrong direction
6
NO WAY
i doubt if thats a game for me if thats in
How important do you consider this?
instant selling buildings (while attacked) still gives money....please dont let it make sense (or dont let it be possible) to sell buildings if they are already under attack. looks stupid.
1
2
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6
How important do you consider this?
A upgraded sword-class unit inflicted way more damage to a building than any siege unit, nothing should come close to siege units (siege includes ents, giants) considering damage per second vs buildings
1
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6
How important do you consider this?
Make some animations of buildings better (the meat hung in front of the slaughterhouse simply *plop* disapeares e.g.)
1
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6
How important do you consider this?
Some creatures in the living world map were animated silly (fish are only at one fixed spot and jumped from time to time),please fix that
1
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6
How important do you consider this?
mordor and isengart units have the same speaker, please give them different ones
1
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6
How important do you consider this?
Would you use this feature?
1
MUST BE
not having this ingame is unexcusable
2
AWESOME
soo cool, i´ll jump for joy if thats in
3
NICE
certainly is a step forward
4
DONT CARE
doesnt make any difference for me
5
PLEASE NOT
thats a step in the wrong direction
6
NO WAY
i doubt if thats a game for me if thats in
How do rate this feature?
Would you use this feature?
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6
How do rate this feature?
Would you use this feature?
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How do rate this feature?
Would you use this feature?
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How do rate this feature?
Would you use this feature?
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How do rate this feature?
new gameplay features:

music background changes in battle and changes back when no fights are (take a short look at Total Annihalation)
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6
How do rate this feature?
please include the need to move units next to a armory to get it upgraded (no instant moneytransfer to the front and no obsolete armory after upgrades are researched)
1
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6
How do rate this feature?
please include resource sharing by using captureable "tribute wagons" in multipler 2v2 and above (if not already planed this way)
1
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6
How do rate this feature?
please Include some elements into the maps that are a bit different every game without making them unbalanced sometimes (keeps the game fresh)
1
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6
How do rate this feature?
Make caves a bit unpredictable. e.g. caves (at least some) should spawn a random monster type at gamestart or randomly spawn more (or less) monsters when attacked.
1
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6
How do rate this feature?
let heros find special "one time special attacks" like a one time usable spear in chests from cleared caves (only sometimes)
1
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6
How do rate this feature?
please include more interactivity with the "living world map"
1
2
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6
How do rate this feature?
Would you use this feature?
1
MUST BE
not having this ingame is unexcusable
2
AWESOME
soo cool, i´ll jump for joy if thats in
3
NICE
certainly is a step forward
4
DONT CARE
doesnt make any difference for me
5
PLEASE NOT
thats a step in the wrong direction
6
NO WAY
i doubt if thats a game for me if thats in
How do rate this feature?
Would you use this feature?
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6
How do rate this feature?
Would you use this feature?
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How do rate this feature?
Would you use this feature?
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How do rate this feature?
Would you use this feature?
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How do rate this feature?
Would you use this feature?
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How do rate this feature?
Would you use this feature?
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How do rate this feature?
Would you use this feature?
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How do rate this feature?
Would you use this feature?
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How do rate this feature?
Would you use this feature?
1
MUST BE
not having this ingame is unexcusable
2
AWESOME
soo cool, i´ll jump for joy if thats in
3
NICE
certainly is a step forward
4
DONT CARE
doesnt make any difference for me
5
PLEASE NOT
thats a step in the wrong direction
6
NO WAY
i doubt if thats a game for me if thats in
How do rate this feature?
Would you use this feature?
1
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How do rate this feature?
Would you use this feature?
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How do rate this feature?
Would you use this feature?
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How do rate this feature?
Would you use this feature?
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How do rate this feature?
Would you use this feature?
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How do rate this feature?
Would you use this feature?
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How do rate this feature?
Would you use this feature?
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How do rate this feature?
New Unit features /Unit feature ideas:

let big units (giants for example) and heros retaliate if flying units (eagles) "swoop" down on them
1
MUST BE
not having this ingame is unexcusable
2
AWESOME
soo cool, i´ll jump for joy if thats in
3
NICE
certainly is a step forward
4
DONT CARE
doesnt make any difference for me
5
PLEASE NOT
thats a step in the wrong direction
6
NO WAY
i doubt if thats a game for me if thats in
How do rate this feature?
please include more different hero / big monster attack moves per unit
1
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6
How do rate this feature?
Please increase the different voice responses from every unit massively. Makes the game feel too used very fast otherwise.
1
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6
How do rate this feature?
Ents should be able to go in "stealth mode" by getting normal trees like the 100 other on the map (they ARE trees right?).so you could ambush / scout / hide with them.
1
2
3
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6
How do rate this feature?
Please include the raven swarm scout, Summoned by Saruman in the films.
1
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How do rate this feature?
Witchking: Do the films justice: ignitable sword, has a morning star as well, mountable (fell beast or horse) and he can kill gandalf 1v1
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How do rate this feature?
summon ideas:

Summonable Tunnel exit like ZH GLA stealth as "summon power"
1
MUST BE
not having this ingame is unexcusable
2
AWESOME
soo cool, i´ll jump for joy if thats in
3
NICE
certainly is a step forward
4
DONT CARE
doesnt make any difference for me
5
PLEASE NOT
thats a step in the wrong direction
6
NO WAY
i doubt if thats a game for me if thats in
How do rate this feature?
Do you share this fear?
Do you share this fear?
Do you share this fear?
Do you share this fear?
Do you share this fear?
Do you share this fear?
Do you share this fear?
Do you share this fear?
Do you agree with the above statement in general?
1
MUST BE
not having this ingame is unexcusable
2
AWESOME
soo cool, i´ll jump for joy if thats in
3
NICE
certainly is a step forward
4
DONT CARE
doesnt make any difference for me
5
PLEASE NOT
thats a step in the wrong direction
6
NO WAY
i doubt if thats a game for me if thats in
How important do you consider this?

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